class interface BITMAP_BUTTON
creation
make (pw: WINDOW)
-- Create bitmap button.
feature(s) from BUTTON
-- Status
set_label (str: STRING)
-- Label unimplemented for bitmap buttons.
require
valid: str /= Void
ensure
unimplemented: false
feature(s) from BUTTON
-- Command
set_command (gc: GUI_COMMAND)
-- Set when_executed command.
require
nothing: -- Void means no command
ensure
keep_reference: command = gc
feature(s) from DIALOG_ELEMENT
-- Parent
has_dialog_box: BOOLEAN
-- Check if control has associated dialog box.
dialog_box: DIALOG
-- Associated dialog which holds the control.
require
has_dialog: has_dialog_box
ensure
valid: Result /= Void
feature(s) from DIALOG_ELEMENT
-- Device independent positioning
indep_size: RECTANGLE
-- Control size using dialog coordinates.
ensure
is_copy: -- can be modified.
indep_set_size (sz: RECTANGLE)
-- Set control size using dialog coordinates.
require
valid: sz /= Void
ensure
done: sz.is_equal(indep_size)
indep_set_point (p: POINT)
-- Set upper-left point of element using device independent units.
require
valid_point: p /= Void
indep_set_width (wi: INTEGER)
-- Set element's width using device independent units.
require
valid: wi >= 0
indep_set_height (he: INTEGER)
-- Set element's height using device independent units.
require
valid: he >= 0
feature(s) from DIALOG_ELEMENT
-- Relative positioning
place_right (other: DIALOG_ELEMENT)
-- Place the current element to the right of other.
require
valid_other: other /= Void
place_left (other: DIALOG_ELEMENT)
-- Place the current element to the left of other.
require
valid_other: other /= Void
place_above (other: DIALOG_ELEMENT)
-- Place the current element above other.
require
valid_other: other /= Void
place_under (other: DIALOG_ELEMENT)
-- Place the current element under other.
require
valid_other: other /= Void
place_just_under (other: DIALOG_ELEMENT)
-- Place the current element exactly under 'other'.
same_width (other: DIALOG_ELEMENT)
-- Set the current element width to other's.
require
valid_other: other /= Void
same_height (other: DIALOG_ELEMENT)
-- Set the current element height to be the same as other's.
require
valid_other: other /= Void
align_left (other: DIALOG_ELEMENT)
-- Align left side of this element with the
-- left side of other.
require
ok: other /= Void
align_right (other: DIALOG_ELEMENT)
-- Align the right side of this element with the right
-- side of other.
require
ok: other /= Void
align_top (other: DIALOG_ELEMENT)
-- Align the top of this element with top of other.
require
ok: other /= Void
align_bottom (other: DIALOG_ELEMENT)
-- Align the bottom of this element with bottom of other.
require
ok: other /= Void
feature(s) from PUSH_BUTTON
-- Status
is_down: BOOLEAN
-- Is button down?
set_down (down: BOOLEAN)
-- Change button status.
ensure
set: is_down = down
feature(s) from PUSH_BUTTON
-- Positioning
center
-- Place button at the centre of the dialog (as
-- it would be when optimally arranged).
require
db: has_dialog_box
left_of_center
-- Place button at the left of the centre of the
-- dialog (as it would be when optimally arranged).
require
db: has_dialog_box
right_of_center
-- Place button at the right of the centre of the
-- dialog (as it would be when optimaly arranged).
require
db: has_dialog_box
feature(s) from PUSH_BUTTON
-- Default status
is_default: BOOLEAN
-- Is this button the default button?
set_default (dft: BOOLEAN)
-- Change default status.
ensure
done: dft = is_default
feature(s) from PUSH_BUTTON
-- Command
execute
-- Simulate button selection.
feature(s) from CONTROL
-- Implementation
self: CHILD_WINDOW
-- Associated child window.
feature(s) from CONTROL
-- Control's font
set_font (ft: FONT)
-- Set control's font.
require
valid_font: ft /= Void
feature(s) from BITMAP_BUTTON
set_bitmap (bmp: BITMAP_DEVICE)
-- Set associated bitmap.
require
ok: bmp /= Void
ensure
keep_reference: bitmap = bmp
set_resource (name: STRING)
-- Load bitmap from resource.
require
ok: name /= Void; -- executable.has_resource (name)
valid_resource:
adjust_size
-- Resize the button to the size of the bitmap.
require
has_bitmap: -- set_bitmap or set_ressource
end of BITMAP_BUTTON